This is such a well put together experience! The character is very cute and charming, but I think the environment is what impressed me the most. I like that the barrels are light blue and a bit shiny, so that you can see them from afar, at the same time that the diver bell has a red light so you never lose it from sight.
At first, I played without properly aiming using RMB and thought it was pretty challenging, but actually using the RMB aim makes a world of a difference! Turns out the vaccum has a very generously long pull range, being able to get things from further away than you might expect. Not using RMB makes it so you can't ever tell it does that, since when you're not aiming with RMB, the character aim goes all over the place. If you're playing this game, make sure to use the proper RMB aim!
My main strat was to go for a straight shot to the barrel that was the most far away, kicking any barrels in the way towards the bell, and then kicking the far away barrel too. The RMB aim was a huge help in getting the clams that were both above and below me, which allowed me to stay alive a lot more comfortably. The clam "pockets" were very well distributed, allowing you to plan strategies that didn't force you to go for only one route.
The ambientation of the game is by far the point that shined the most for me. The somewhat suspenseful ambientation, the many different watery sounds, the death noise the character makes, the breathing sound effects. I saw from your GDD that you put a lot of care into the sounds, and it really shows. They are a key part of what made this game so atmospheric and immersive for me. Throughout my first run, I was half expecting to find some sort of creature or abandoned secret facility in the bottom. That's how suspenseful it was at first.
The enviroment also leaves some space for imagination about what's the place you're at, what was it for, and how is it now. Similar questions can be asked about the main character themselves, especially after the ending, which I did not expect.
(I did also use the strat in another run of moving the diving bell itself around, and I thought it was super cool that you could actually do that. It's funny too)
I really liked this game and I cannot emphasize more how well the ambientation was crafted. Awesome game!
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This is such a well put together experience! The character is very cute and charming, but I think the environment is what impressed me the most. I like that the barrels are light blue and a bit shiny, so that you can see them from afar, at the same time that the diver bell has a red light so you never lose it from sight.
At first, I played without properly aiming using RMB and thought it was pretty challenging, but actually using the RMB aim makes a world of a difference! Turns out the vaccum has a very generously long pull range, being able to get things from further away than you might expect. Not using RMB makes it so you can't ever tell it does that, since when you're not aiming with RMB, the character aim goes all over the place. If you're playing this game, make sure to use the proper RMB aim!
My main strat was to go for a straight shot to the barrel that was the most far away, kicking any barrels in the way towards the bell, and then kicking the far away barrel too. The RMB aim was a huge help in getting the clams that were both above and below me, which allowed me to stay alive a lot more comfortably. The clam "pockets" were very well distributed, allowing you to plan strategies that didn't force you to go for only one route.
The ambientation of the game is by far the point that shined the most for me. The somewhat suspenseful ambientation, the many different watery sounds, the death noise the character makes, the breathing sound effects. I saw from your GDD that you put a lot of care into the sounds, and it really shows. They are a key part of what made this game so atmospheric and immersive for me. Throughout my first run, I was half expecting to find some sort of creature or abandoned secret facility in the bottom. That's how suspenseful it was at first.
The enviroment also leaves some space for imagination about what's the place you're at, what was it for, and how is it now. Similar questions can be asked about the main character themselves, especially after the ending, which I did not expect.
(I did also use the strat in another run of moving the diving bell itself around, and I thought it was super cool that you could actually do that. It's funny too)
I really liked this game and I cannot emphasize more how well the ambientation was crafted. Awesome game!
Amazing game! I was trying to travel to the surface to no avail D:
Aww ty so much for trying it out! It would be cool to have a surface you could actually go to :0 I like that idea!